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The Spire of the Watcher dungeon in Season of the Seraph’s is Destiny 2’s latest endgame offering. This activity challenges three players to tackle raid-like encounters, solve puzzles, and put an end to a threat that has reappeared on Mars. This guide will help you complete the Spire of the Watcher dungeon and covers ideal weapons, builds, and breaks down each individual encounter.
Spire of the Watcher launched on December 9, 2022 during Season of the Seraph. The dungeon focuses on pre-Collapse secrets buried beneath Mars and a Golden Age contingency plan. Use the following links to jump to the appropriate section:
Before you can start Spire of the Watcher, you must visit Ikora Rey in the Tower and pick up the quest, Ares Desperado. You must also have completed the Witch Queen introductory quest, The Arrival (free to all players). With the quest in your inventory and the Arrival completed, you can launch the Spire of the Watcher via Savathun’s Throne World. Look for the dungeon icon next to the Enclave.
The first encounter has a single goal: reestablish power. This is accomplished by defeating Conduit Minotaurs, acquiring the Arctrician buff, and shooting nodes in the correct sequence to complete a node circuit.
When you first enter this small town area, locate the large hatch and the four power nodes. The cables connected to them lead to four generators. The starting node in a sequence has white arrows flashing beside it and is found at the generator.
Conduit Minotaurs will spawn that drop the Arctrician buff when defeated. This lasts for 30 seconds and allows the activation of the nodes. Start with a node at the power generator and follow the cable along to the next one. The nodes must be powered up in sequence, skipping over a node or activating the wrong one will cause it to deactivate after a couple of seconds.
Activating all nodes along a power cable will lock in an Arc node at the central hatch. Once all four nodes are activated you will be able to progress deeper into the Spire of the Watcher dungeon.
During this fight, Cyclops will spawn along the ridgeline while Goblins and Harpies will swarm the middle.
This Destiny 2 Season 19 guide is your one-stop shop for understanding all the Season of the Seraph activities and resources, so that you can get the new Warmind-themed gear. With the Warmind AI Rasputin still inactive and fragmented, it’s up to Guardians to take on Heist Battlegrounds missions to retrieve Rasputin’s Subminds and then aid in reconstructing him through Operations. To make the Destiny 2 loot grind easier, there are lots of upgrades you can get for the prototype Exo Frame, helping you get new Seraph weapons and armor, and reprised IKELOS weapons back from the Warmind expansion.
The Exo Frame upgrades that can be unlocked with modules are split into two tracks: Focusing and Efficiency Upgrades. Focusing Upgrades add or improve ways of getting new Seraph loot through focusing Umbral Engrams or add new ways of earning Seraphic Umbral Energy. Efficiency Upgrades improve the rate at which you can get new Seraph loot and unlock weapon crafting patterns. Overall, these upgrades offer much more bad-luck protection and streamlining compared to previous seasons in Destiny 2, so getting those weapon patterns should be much easier.
If you want to focus on getting the best weapons and unlocking all the weapon patterns for crafting quickly, these are the Exo Frame upgrades that you should prioritize getting and the order we recommend for unlocking them:
In Season of the Seraph, Bungie launched its second dungeon, Spire of the Watcher, for Destiny 2 Year 5. This season centers around secret bunkers and Golden Age technology, making this Mars dungeon a perfect setting. To access the Spire of the Watcher dungeon, head to Ikora at the Tower and pick up the Ares Desperado quest. The first objective is to complete the dungeon. Load into the dungeon from the Mars location in Savathun’s Throne World.
The Spire of the Watcher’s recommended Power is 1570 on Normal, or 1610 with additional modifiers on Master difficulty. The game will drop you in a place called the Ishtar Chronoscopic Analysis, but you need to make your way around the cliffside by following the large yellow electrical cord. Once you arrive at the entrance mechanic area, shoot the lone Goblin or enter the combat zone to trigger the rest of the Vex to spawn–scouring the area are Void-shielded Conduit Minotaurs, Harpies, Goblins, along with four Cyclops sitting atop the cliffs.
As one person figures out the mechanic, the others can help clear out the enemies. The enemies will constantly spawn in, and one of the Cyclops may return even after being defeated.
Defeating a Minotaur drops a large circular Arc buff called “Arctrician” that lasts for 30 seconds. Using this buff, you’ll need to shoot the diamond-shaped nodes and follow the yellow cord, shooting additional nodes you come across along the way and completing the circuit. At the center of the map, by the floor entryway for the spire, there are four endpoint nodes.
Keep in mind, when you connect the nodes in order, the cord turns blue, but if it doesn’t, you may have skipped one or started at the wrong node. Shooting the correct nodes adds a few seconds to your Arctrician buff, so if you’re fast enough, you can get through most or all of the nodes. In case you need another buff, Minotaurs do spawn several times.
For yellow cords, you don’t need to worry about doing them within a time limit, or in a single buff. Once you turn the cords blue, they’ll stay blue so take your time with it. Remember for this part: the first node has a small arrow pointing in the direction of the cord and only has one wire attached to it.
The first room has five nodes, and the last cord connects to the center. When facing the spire, Room 1 is closest to you on the right side. There should be a hole in the floorboards inside the room. Jump down and shoot the diamond shape node to start the mechanic for this room. All you need to do from here is follow the yellow electrical cord to each node and shoot it with the Arctrician buff.
There are three more inside Room 1 and one outside of the room. Go to the center of the area and connect the circuit to the bottom right node.
Room 2 is next to Room 1, still on the right side of the map. The first node is in the back of the area, attached to the side of the building. From here, go to the rooftop of Room 1, then follow the cord into a tiny lab on the rooftop of Room 2. Lastly, connect the circuit to the top right node by the door.
This room is opposite Room 2 and has a tunnel that connects to a large generator. The first node for Room 3 is there. The head back into the room and shoot the one on left, the one outside, and another inside Room 3. Then, at the center, shoot the bottom left node to complete this room’s circuit.
The starting node is on top of Room 4, inside a much smaller room. Next, exit the room and cross the bridge, the second node should be directly beside you. Jump down, and the third node is directly below the second one. The other two nodes are on Room 3’s rooftop, as well. Finally, with your Arctrician buff, shoot the remaining node at the center to open the spire entrance.
You’re going to come across a lot of locked doors that don’t open, demanding you find another way around. Slide down from the entrance, then jump onto the catwalk above and through the yellow-lit vent. You’ll get to a corridor with red and white lights, head down the second red-lit hole to enter the Reactor Firewall. In the room, climb up the catwalk above and make your way to the other side.
Here, Incarcerator Hydras, Goblins, Hobgoblins, and Harpies will spawn; keeping a long-range weapon will be beneficial since distant enemies can become a nuisance. There isn’t anywhere else to go here besides jumping on catwalks and hanging structures, so it’s easy to find your way around. However, when you get to the last bridge, it may seem like a dead end, but there is one more platform behind the large pillar. Drop down and defeat enemies and go up the lift. When thrown into the computer lab room from the lift, head to the other side and climb up the broken lift.
Arriving at Ares Spire, place a Rally Flag. Jump onto the catwalk on the side of the building and make your way up to the first encounter of this dungeon.
There are plenty of nodes to connect–a repeating mechanic throughout the dungeon. Defeat the lone Conduit Minotaur for the Arctrician buff and begin the mechanic. There are two starting nodes (the starting node always shows a small arrow in the direction of the cord) by the Conduit Minotaur, so you’ll need to connect two separate circuit cords from here to the opposite side–there are six nodes on each side, including the start and end ones. Remember that it only takes a single shot to activate a node, you can sprint through this section–long-range and medium-range weapons work best.
Connecting the nodes here is pretty straightforward since you only need to follow a single cord on separate sides–they don’t intertwine. Even in this small area, enemies will spawn, and jumping can become tricky.
After completing the nodes, head up the lift for Part 2.
More nodes! The staring nodes are inside a small corridor with electrical pulses that deal damage, so avoid the electricity and shoot the starting nodes inside. Similar to Part 1, you only need to follow one cord at a time to the opposite side and complete the circuit. Jump onto the solar panels to access the end nodes. Also, each side will have five nodes.
Head up the lift for Part 3 of Ascend the Spire.
It’s a bit more complicated this time since the cords do intertwine. This platform is diamond-shaped, which means the starting nodes are at separate points–one starts on the left and the other on the right side, but both circuits end in the same place. Basically, from the starting node, you’re running three-quarters of the way around the structure to get to the end.
You’ll reach a point where two cords intersect, but here’s an easy way to remember where to go:
Completing Ascend the Spire will reward you with a chest. The dungeon rewards for this level are the Terminus Horizon machine gun, Long Arm scout rifle, the Seventh Seraph Carbine auto rifle, and the TM-EARP Custom Armor.
Jump up the shaft and onto the catwalk. Open the window and jump to the subsequent encounter.
This fight requires you to complete the circuit mechanic. The giant Harpy boss, Goblins, Harpies, and Conduit Minotaurs will spawn throughout the fight. There are four starting nodes at the center of the map. When you get Arctrician from the Minotaur, shoot all four starting nodes to make things easier for you and your teammates. You’ll need to connect four circuits, that, thankfully, don’t overlap at trials of osiris boost boosting and carries.
The map has bridges labeled one through four, and each cord starts at the center and ends at the edge of the bridge by the fuel rod.
Throughout the encounter, Goblins will spawn with the Conduit Minotaurs, and annoyingly, several Harpies will spawn in the air between bridges.
For Bridge 1, the starting node is in the center. There are two nodes on the lower level of the square platform. Then, one node is on the right side of the bridge, and the next is on the left of the bridge. The last one is by the fuel rod.
For Bridge 2, the starting node is in the center. There are two nodes on the lower level of the square platform, one node is under the bridge, and the next one is on the right side of the bridge. The last one is by the fuel rod.
For Bridge 3, the starting node is in the center, but all other nodes are on the bridge. There’s one inside the bridge, then one on top and the next two are facing each other inside the bridge. The last one is by the fuel rod.
For Bridge 4, the starting node is in the center. There are two nodes on the lower level of the square platform, one node is on the right side of the bridge, and the next is on the left side of the bridge. The last one is by the fuel rod, again.
Connecting all four circuits begins the damage phase on Akelous, The Siren’s Current. The team must gather up at the fuel rod of the last connected circuit for the damage phase. For example, if you last connected the circuit at Bridge 3, the team should meet there. Akelous will come directly to you and open its shell. The shell will have several glowing spots, shoot them all as quickly as you can–preferably with a submachine gun–to remove its shield. After Akelous becomes vulnerable, deal damage to the boss by shooting at its glowy center. Linear fusion rifles work really well here, but you can use a rocket launcher too. The damage goes by quickly, which makes remote Supers, and Well of Radiance efficient.
In each damage phase, Akelous will drift toward the center of the map, so keep your post near the center of the bridge when dealing damage. Warning! When Akelous overcharges its shield and blows you away, jumping can make you lose control and fall. If you’re at the center of the bridge, you’ll get pushed back, but not so far that you’ll fall off. Repeat the steps to defeat Akelous.
Completing this encounter can reward the Terminus Horizon machine gun, the Seventh Seraph Officer Revolver hand cannon, and the TM-EARP Custom Armor. From the center, descend into the Pillory-0 Cell Stack.
The cords here are red, which means that these are timed circuits. With the Arctrician buff, shoot the nodes in any order quickly–all five nodes are visible from the bottom floor.
Carefully descend through the fan blades, then shoot the next set of red cord nodes.
Drop into the Pillory Stack Containment and defeat enemies. Take down the Incarcerator Hydra, grab the Arctrician buff from the Minotaurs, and shoot the red cord nodes–the room has four walls, each with a node. Avoiding the electric pulses in the center, shoot the final node at the center.
Finally, drop down to the Seraph Reactor Core for the final boss fight.
The boss fight requires red and yellow cord circuits. Also, in such a small space, it’s wise to be constantly on the move even if you’re not shooting the nodes. Enemies will constantly spawn, making it tough to stand in one place–grenade launchers can help against these groups of enemies. Also, Void damage resistance and Concussive Dampener mods can help with the incoming damage throughout the boss fight.
First, you’ll need to take care of the enemies, which include Goblins, exploding Harpies, two Incarcerator Hydras, and the immune boss will be on your tail.
Defeating the Hydras opens the doors to the other side and spawns the Conduit Minotaurs. With Arctrician, shoot the red cord nodes first. There are four on the pillars and one above the big doorway.
Next, find the two yellow nodes that are open. The starting nodes for the yellow cords are behind the pillars with the red cord nodes. Follow each line to complete the circuit in one of the four end nodes inside the Reactor room.
After completing two yellow cord circuits, a message at the bottom left of your screen will say, “Reactor core purge – Armed. Reactor Isolation Chamber Active. Take Cover.” When you get this message, an alarm will ring. The alarm signals to head back into the room with the red cords and wait until the red cord nodes open up again.
As soon as the red cord nodes open, shoot them. The message on the bottom left will tell you that Persys is vulnerable. However, if you get a message that says, “Reactor Isolation Chamber Deactivated,” the team missed the damage phase opportunity and must redo the steps.
For the damage phase, gather up in the middle of the red cord room to allow for some distance between the team and the boss. The precision damage spot for Persys is the small glowy center, which can be tough to target. You can apply the same weapon and Super damage method from the previous Akelous encounter–especially damage from linear fusion rifles.
The dungeon rewards for this level are any of the previous level rewards, Liminal Virgil sidearm, Wilderflight grenade launcher, and the Hierarchy of Needs Exotic bow.
If you need more seasonal activities to do after the dungeon, find Resonance Amp chests in Override Frequency puzzles or complete Heist Battlegrounds.
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As before, Conduit Minotaurs will drop Arctrician buffs that are used to charge the nodes. Follow the cables along, charging nodes, and defeating Minotaurs as you climb the tower.
The Ascend the Spire encounter is basically the exact same as the previous one, albeit with the added challenge of climbing the spire. Locate the starting nodes, defeat the Conduit Minotaur for its Arctrician buff, and start powering up the cables. Follow the cables as they wrap around the spire.
Once a set of nodes have been charged, an elevator will take you to the next section. Repeat this process until you reach the top and find your reward chest.
Upgrading the Exo Frame with modules is very important when it comes to making the loot grind easier for Season of the Seraph, but you can also get a few extra rewards to help you out by increasing your reputation rank with the Exo Frame. Completing Heist Battlegrounds playlist missions is the only way to earn Exo Frame reputation. The Heisted Seraphic Gear Exo Frame Upgrade will give you a little more each time you get a repeat reward item.
The four daily bounties from the Exo Frame also grant you 25 Exo Frame reputation, so make sure you complete these to get some extra reputation each day. Complete any eight Exo Frame bounties each week to get a piece of Seraph gear as a reward.
At Exo Frame Rank 7, you can get a Deepsight IKELOS weapons Umbral Engram, and at Rank 13, you can get a Deepsight Seraphic weapons Umbral Engram – both will give you a Deepsight Resonance version of one of the respective weapons that you don’t already have the crafting pattern for. Once you’ve reached Exo Frame reputation Rank 17 (Legend) and then maxed out the rank with a total of 10,000 Exo Frame reputation, you can reset your rank to get even more rewards by collecting the Ascendent Shard.
Season of the Seraph in Destiny 2 follows the previous Season of Plunder, which saw many players lose interest in Bungie’s famous online shooter owing to repetitious seasonal events, a dearth of new areas, and a stale seasonal concept. The current Destiny 2 Season 19 intends to explore new elements of the game’s vast mythology and deliver a slew of new content to entice players to return to the world of Destiny 2. Season of the Seraph is the final season before the game’s next major expansion, Destiny 2: Lightfall, which will take Guardians to the distant reaches of the Solar System to investigate the secrets of Neomuna and battle Calus’ Shadow Legion of Cabal on February 28th.
The first boss fight of the Spire of the Watcher is against Akelous, the Siren’s Current. Arctrician buffs are used once again to charge nodes, this time sending the current out to the ends of the boardwalks to activate a fuel rod. When all four are activated, Akelous’ eyes can be damaged and then its core.
The arena where you fight Akelous has a central area and four boardwalks that stretch out to fuel rods. In order to reach a damage phase, the nodes must be charged starting at the center. Locate the Conduit Minotaurs, defeat them, take the Arctrician buff and start powering up the fuel rods.
When all four fuel rods are activated, Akelous will go to one and a damage phase will begin. You must destroy its red eyes before its central housing becomes vulnerable. Up to 50 percent of its maximum health will be damageable per cycle.
As the damage phase ends, Akelous will perform a massive concussive blast, throwing players back and potentially off the edge. Prepare for this by slipping down into the boardwalks or using abilities to get back to safety.
The final boss in the Spire of the Watcher dungeon is Persys, Primordial Ruin. Like the other encounters, Arctrician buffs are used to power nodes around the arena. This time, the goal is to activate a reactor core purge, which will make Persys vulnerable.
The arena fight against Persys, Primordial Ruin is split into two sections: a reactor room and a safe room. The goal is to use Arctrician buffs to activate nodes, beginning a reactor purge. At this point, retreat to the safe room where you can activate the nodes on the pillars and above the door to seal Persys in. Once the reactor purge is completed, the boss will be vulnerable for a short time.
Locate the Conduit Minotaurs, defeat them, and start activating nodes in the reactor core room. When the reactor is activated, text will appear on-screen stating: Reactor Purge Imminent, Seek Safety. At this point, retreat to the starting room.
Use the Arctrician buff to activate the nodes on the pillars and then the last one at the apex of the door. This will seal Persys in with the reactor. Once the purge completes, the doors will open and Persys will be vulnerable.
Seraph Key Codes are the main resource needed to get Season of the Seraph loot in Destiny 2. You can earn Seraph Key Codes by completing any activity, but ritual playlist activities (Strikes, Crucible, and Gambit) provide the most – a Strike completion gets you over 250 Seraph Key Codes. You need to use 500 Seraph Key Codes to open the bonus Seraph Chest found at the end of Heist Battlegrounds to get more Seraph Loot and Seraphic Umbral Energy.
Lockouts and resets of vendors occur regularly.
There’s no cap on how many Seraph Key Codes you can earn in a week or how many times you can open the Seraph Chest, so keep completing activities to earn Seraph Key Codes so that you’ll always have enough to open the Seraph Chest when it’s time to complete a Heist Battlegrounds mission. You can also upgrade the Exo Frame in the HELM to unlock new ways of earning Seraph Key Codes, such as Exo Frame bounties and defeating enemies.